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Three Dimensional Artist resume examples

Gaming Jobs · 6 designs · Word & PDF · Free

6 resume examples for Three Dimensional Artist roles in Gaming, in Achievement Led, Editorial and Executive Classic layouts. Each is a complete, formatted document — open it in Word, replace the content with your own, and export a PDF when you are done. Free to download.

6 Three Dimensional Artist resume designs

Every design covers the same sections, so the choice is about how the page looks. Open one to preview it full size and download it.

Three Dimensional Artist resume example, in full

This is the text of the Achievement Led design shown above — a sample, not a real person’s CV. Copy it as a starting scaffold and replace every line with your own experience.

Erin W. Stancill

Character Artist

Bellevue, WA · (425) 555 0117 · name@example.com · linkedin.com/in/erinwstancill

Key Qualifications

EXPERIENCE

Eight years of character art across three shipped console and personal computer titles

INDUSTRIES

Console role playing games, stylized action games, art outsourcing services

SPECIALTIES

High resolution sculpting, retopology, texture authoring, level of detail chains, look development

SYSTEMS

ZBrush, Maya, Substance Painter, Marmoset Toolbag, Unreal Engine 5, Perforce, Jira

CREDENTIALS

Member of the International Game Developers Association, Seattle chapter

EDUCATION

Bachelor of Fine Arts in digital media, Rochester Institute of Technology

Executive Summary

Character artist with eight years building hero and crowd characters for console and personal computer titles. Sculpts in ZBrush, retopologizes in Maya and finishes materials in Substance Painter against strict polygon and texture budgets. Three shipped titles, two of them rated Teen by the Entertainment Software Rating Board.

Signature Achievements

  • Modeled and textured nineteen playable characters for a role playing title that shipped on PlayStation 5, Xbox Series X and personal computer to an aggregate critic score of eighty four.
  • Cut crowd system character memory by thirty eight percent by rebuilding the level of detail chain and sharing one texture atlas across twelve variants.
  • Delivered the full vertical slice character set two weeks before the milestone gate, which let animation begin blocking early.
  • Held every character inside the first party certification memory budget for the Nintendo Switch port without losing silhouette detail.
  • Wrote the sculpting and topology standard now followed by nine internal artists and two outsourcing partners.

Professional Experience

Character Artist

Ironvale Studios, Bellevue, WA 2021 to present

Console studio of two hundred and forty people; shipped Ashfall Legion on PlayStation 5, Xbox Series X and personal computer as character artist.

  • Sculpts hero characters from concept sheet to game ready asset inside agreed polygon, texture and draw call budgets.
  • Builds level of detail chains and material variants so crowd scenes hold sixty frames a second on base consoles.
  • Reviews outsourced character batches every week and returns written notes with paint overs to the vendor lead.
  • Submits daily through Perforce and tracks tasks in Jira against milestone dates.

Character Artist

Copper Lantern Games, Seattle, WA 2018 to 2021

Independent studio of sixty people; shipped Verdant Hollow on personal computer and Nintendo Switch as creature artist.

  • Owned the creature pipeline for eleven enemies from block out through the handoff to rigging.
  • Rebuilt the shared shader set with the technical artist and removed two material slots from every creature.
  • Adjusted silhouettes after weekly playtests whenever readability failed at normal combat distance.

Licensure and Certification

Member of the International Game Developers Association, Seattle chapter

Certificate in real time character art, Gnomon School of Visual Effects

Education

Bachelor of Fine Arts in digital media, Rochester Institute of Technology, 2017

Core Skills

Character sculpting · Retopology · Texture coordinate layout · Physically based texturing · Level of detail authoring · Look development · Marmoset Toolbag rendering · Unreal Engine materials · Outsourcing review · Anatomy and silhouette

Three Dimensional Artist resume examples — FAQs

How many Three Dimensional Artist resume examples are there?

6 designs, covering Achievement, Editorial, Classic and Minimalist layouts. They all carry the same sections — the difference is the layout, so pick whichever suits how much experience you need to fit on the page.

Can I edit the Three Dimensional Artist resume examples?

Yes. Every example downloads as a Word (.docx) file with editable text, headings and spacing, so you can replace the content with your own without rebuilding the layout. A PDF version is also available for each design.

Are these resume examples free?

Yes. Every example on this page downloads free as an editable Word document or a PDF, with no signup, account or payment required.

What format do the resume examples come in?

Each design is available as a Word (.docx) file and as a PDF. Use the Word file to edit the content, and the PDF when an employer asks for a fixed-layout document.

Turn this example into your next Three Dimensional Artist offer

The full application journey. Every step is free and picks up where the last one ended.

1Download this examplePick the design that fits your experience and download it in Word or PDF.Browse the designs ↑
2Make it yoursOpen Resume Studio pre-set to this design with your target role already filled in, and swap in your own details.Customise it in the Studio →
3Tailor and score itPaste the job advert into AI CV Tailor, then get a 0–100 match score from the Resume Checker.Tailor my CV →Score my CV →
4Add the cover letterGenerate a matching, evidence-based cover letter from your CV and the advert.Write it now →