Grant G. Rudd
Gameplay Developer
Redmond, WA · (425) 555 0121 · name@example.com · linkedin.com/in/grantgrudd
Key Qualifications
EXPERIENCE
Seven years of gameplay programming across three shipped console titles
INDUSTRIES
Console action games, personal computer releases, independent development
SPECIALTIES
Character movement, melee combat, camera systems, animation integration, performance work
SYSTEMS
Unreal Engine 5, C plus plus, Visual Studio, Perforce, Jira, Wwise
CREDENTIALS
Member of the International Game Developers Association, Seattle chapter
EDUCATION
Bachelor of Science in computer science, Western Washington University
Executive Summary
Gameplay developer with seven years writing character movement, combat and camera code in Unreal Engine for console releases. Works in C plus plus with designers at the desk, tuning until the feel is right. Three shipped titles, two of them through first party certification for PlayStation and Xbox on the first submission.
Signature Achievements
- Wrote the movement and traversal code for an action title that shipped on PlayStation 5 and Xbox Series X to an aggregate critic score of eighty six.
- Passed first party certification on the first submission for two consecutive releases.
- Cut worst case frame time in combat encounters by four milliseconds by rewriting the target selection query.
- Built the camera rig designers now use across two projects, which ended most manual camera scripting.
- Fixed the animation blending defect that testers reproduced twelve hundred times during the beta gate.
Professional Experience
Gameplay Developer
Kestrel Peak Interactive, Redmond, WA 2021 to present
Console studio of a hundred and eighty people; shipped Ember Vault on PlayStation 5, Xbox Series X and personal computer as gameplay developer.
- Owns character movement, traversal and camera systems in C plus plus inside Unreal Engine.
- Sits with combat designers through tuning passes and exposes the values they need to change themselves.
- Profiles builds on target hardware each milestone and fixes what breaks the frame budget.
- Runs certification readiness passes with the release engineer before every submission.
Gameplay Programmer
Sablewing Games, Seattle, WA 2019 to 2021
Independent studio of forty people; shipped Fox and Feather on Nintendo Switch and personal computer as gameplay programmer.
- Built the platforming controller, checkpoint system and enemy behavior code for the shipped game.
- Integrated animation and audio events with the animator and the sound designer.
- Reduced load times on Nintendo Switch by a third by reordering asset streaming.
Licensure and Certification
Member of the International Game Developers Association, Seattle chapter
Game Developers Conference microtalk speaker in 2025
Education
Bachelor of Science in computer science, Western Washington University, 2019
Core Skills
C plus plus · Unreal Engine 5 · Character movement · Combat systems · Camera programming · Animation integration · Performance profiling · Perforce · Console certification · Designer collaboration