Kenji A. Morimoto
Three Dimensional Animator, Games
Austin, TX · (512) 555 0149 · name@example.com · linkedin.com/in/kenjiamorimoto
Key Qualifications
EXPERIENCE
Four years of game animation, two shipped titles, current project in Unreal Engine 5
INDUSTRIES
Action role playing games for console and personal computer at a 140 person studio
SPECIALTIES
Combat animation, creature animation, motion capture cleanup, blend spaces, implementation
SYSTEMS
Autodesk Maya, MotionBuilder, Unreal Engine 5, Perforce, Jira, Flow Production Tracking
CREDENTIALS
Autodesk Certified Professional in Maya, Unreal Engine animation courses, motion capture training
EDUCATION
Bachelor of Fine Arts in Animation, Colorado River Institute of Art
Executive Summary
Character animator with four years at a 140 person game studio, credited on two shipped action role playing titles, animating player and enemy combat in Maya and implementing it in Unreal Engine 5. Owns the enemy animation set for the studio's current project: about 900 animations across 14 creature types, from keyframed attacks to cleaned motion capture. Known on the team for animation that reads at gameplay distance and blends without a hitch.
Signature Achievements
- Animated about 900 enemy animations across 14 creature types for the current project, delivered on schedule across six milestones.
- Cut animation bugs logged against the enemy set by 60 percent between alpha and beta by building blend spaces and montages in Unreal Engine 5 instead of handing files to engineers.
- Cleaned and retargeted 2,400 motion capture takes for the previous title in MotionBuilder, finishing the capture backlog three weeks early.
- Built a Maya animation rig toolset with a technical animator that cut pose time on quadrupeds by about a third.
- Credited as animator on two shipped titles that together sold more than 3 million copies.
- Reviewed animation for two junior animators each week and brought both to owning full character sets within a year.
Professional Experience
Animator, Characters and Creatures
Barton Springs Interactive, Austin, TX May 2024 to present
140 person game studio; action role playing project in Unreal Engine 5; animation team of eleven; owner of the enemy animation set
- Animate enemy attacks, locomotion, hit reactions and deaths in Maya for 14 creature types, keyframed and from motion capture.
- Implement animation in Unreal Engine 5 with blend spaces, montages, notifies and animation blueprints alongside gameplay engineers.
- Clean, retarget and edit motion capture in MotionBuilder and direct capture sessions for enemy combat.
- Check animation in game at target frame rate and fix foot sliding, popping and blend issues before each milestone.
- Review work from two junior animators and keep the enemy set tracked in Flow Production Tracking and Jira.
Junior Animator
Barton Springs Interactive, Austin, TX August 2022 to May 2024
Animation team of nine on a shipped action role playing title
- Animated player character abilities, idles and traversal under a lead animator.
- Cleaned motion capture takes in MotionBuilder and prepared them for the engine.
- Fixed animation bugs from quality assurance and submitted work through Perforce.
Certifications and Training
Autodesk Certified Professional in Maya for Animation, Certiport, certified 2023
Unreal Engine animation and gameplay animation courses, Epic Developer Community, completed 2024
Motion capture operation and cleanup training through the employer, completed 2023
Education
Bachelor of Fine Arts in Animation, Colorado River Institute of Art, Austin, 2022
Core Skills
Combat animation · Creature animation · Motion capture cleanup · Unreal Engine blend spaces · Animation blueprints · Maya keyframe animation · Rig tool building · In engine bug fixing · Perforce version control · Junior animator review