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Three Dimensional Animator resume examples

Creative and Design Jobs · 6 designs · Word & PDF · Free

Choose from 6 Three Dimensional Animator resume designs for Creative and Design, including Achievement Led, Editorial and Executive Classic. Download as an editable Word file or a PDF, then swap in your own experience. No account needed.

6 Three Dimensional Animator resume designs

Every design covers the same sections, so the choice is about how the page looks. Open one to preview it full size and download it.

Three Dimensional Animator resume example, in full

This is the text of the Achievement Led design shown above — a sample, not a real person’s CV. Copy it as a starting scaffold and replace every line with your own experience.

Kenji A. Morimoto

Three Dimensional Animator, Games

Austin, TX · (512) 555 0149 · name@example.com · linkedin.com/in/kenjiamorimoto

Key Qualifications

EXPERIENCE

Four years of game animation, two shipped titles, current project in Unreal Engine 5

INDUSTRIES

Action role playing games for console and personal computer at a 140 person studio

SPECIALTIES

Combat animation, creature animation, motion capture cleanup, blend spaces, implementation

SYSTEMS

Autodesk Maya, MotionBuilder, Unreal Engine 5, Perforce, Jira, Flow Production Tracking

CREDENTIALS

Autodesk Certified Professional in Maya, Unreal Engine animation courses, motion capture training

EDUCATION

Bachelor of Fine Arts in Animation, Colorado River Institute of Art

Executive Summary

Character animator with four years at a 140 person game studio, credited on two shipped action role playing titles, animating player and enemy combat in Maya and implementing it in Unreal Engine 5. Owns the enemy animation set for the studio's current project: about 900 animations across 14 creature types, from keyframed attacks to cleaned motion capture. Known on the team for animation that reads at gameplay distance and blends without a hitch.

Signature Achievements

  • Animated about 900 enemy animations across 14 creature types for the current project, delivered on schedule across six milestones.
  • Cut animation bugs logged against the enemy set by 60 percent between alpha and beta by building blend spaces and montages in Unreal Engine 5 instead of handing files to engineers.
  • Cleaned and retargeted 2,400 motion capture takes for the previous title in MotionBuilder, finishing the capture backlog three weeks early.
  • Built a Maya animation rig toolset with a technical animator that cut pose time on quadrupeds by about a third.
  • Credited as animator on two shipped titles that together sold more than 3 million copies.
  • Reviewed animation for two junior animators each week and brought both to owning full character sets within a year.

Professional Experience

Animator, Characters and Creatures

Barton Springs Interactive, Austin, TX May 2024 to present

140 person game studio; action role playing project in Unreal Engine 5; animation team of eleven; owner of the enemy animation set

  • Animate enemy attacks, locomotion, hit reactions and deaths in Maya for 14 creature types, keyframed and from motion capture.
  • Implement animation in Unreal Engine 5 with blend spaces, montages, notifies and animation blueprints alongside gameplay engineers.
  • Clean, retarget and edit motion capture in MotionBuilder and direct capture sessions for enemy combat.
  • Check animation in game at target frame rate and fix foot sliding, popping and blend issues before each milestone.
  • Review work from two junior animators and keep the enemy set tracked in Flow Production Tracking and Jira.

Junior Animator

Barton Springs Interactive, Austin, TX August 2022 to May 2024

Animation team of nine on a shipped action role playing title

  • Animated player character abilities, idles and traversal under a lead animator.
  • Cleaned motion capture takes in MotionBuilder and prepared them for the engine.
  • Fixed animation bugs from quality assurance and submitted work through Perforce.

Certifications and Training

Autodesk Certified Professional in Maya for Animation, Certiport, certified 2023

Unreal Engine animation and gameplay animation courses, Epic Developer Community, completed 2024

Motion capture operation and cleanup training through the employer, completed 2023

Education

Bachelor of Fine Arts in Animation, Colorado River Institute of Art, Austin, 2022

Core Skills

Combat animation · Creature animation · Motion capture cleanup · Unreal Engine blend spaces · Animation blueprints · Maya keyframe animation · Rig tool building · In engine bug fixing · Perforce version control · Junior animator review

Three Dimensional Animator resume examples — FAQs

How many Three Dimensional Animator resume examples are there?

6 designs, covering Achievement, Editorial, Classic and Minimalist layouts. They all carry the same sections — the difference is the layout, so pick whichever suits how much experience you need to fit on the page.

Can I edit the Three Dimensional Animator resume examples?

Yes. Every example downloads as a Word (.docx) file with editable text, headings and spacing, so you can replace the content with your own without rebuilding the layout. A PDF version is also available for each design.

Are these resume examples free?

Yes. Every example on this page downloads free as an editable Word document or a PDF, with no signup, account or payment required.

What format do the resume examples come in?

Each design is available as a Word (.docx) file and as a PDF. Use the Word file to edit the content, and the PDF when an employer asks for a fixed-layout document.

Turn this example into your next Three Dimensional Animator offer

The full application journey. Every step is free and picks up where the last one ended.

1Download this examplePick the design that fits your experience and download it in Word or PDF.Browse the designs ↑
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